![]() Tarquin should be standing next to the rowboat at this point. If Tarquin is missing for you, one possible solution is to travel to The Lady Vengeance waypoint, take the rowboat on the side to shore, then take the rowboat back to The Lady Vengeance.Focus on killing the two Clay Sentinals at the top of the steps (one on either side of the sarcophagus) to avoid them reanimating already killed Clay Sentinals.NOTE: Giving Tarquin the parts doesn't lock the trade option with him, simply initiate the conversation and click on the trade icon (DE). If you give Tarquin the pieces, he will repair it at ACT IV (The Arx), it's arguably the best two-hand weapon in the game. If you travel to The Lady Vengeance by waypoint, he's right next to you.) (Sometimes he is not at the gate of Stonegarden, you can find him on The Lady Vengeance, near the boat. When you have both halves of the artifact, talk to Tarquin. The ghost inside this room has nothing to do with gaining access. Inside is another wits check in the form of a door that looks like a wall. Inside the vault is the other half of the artefact. Note that the granted Wits boost scales based on your level. You can use Peace of Mind to boost your Wits. When you travel to the Bloodmoon Island you can find a hatch on its northeast corner (labelled "Archives" if visited prior). ![]() Report to Tarquin, he will tell you the other pieces of artefact is on Bloodmoon Island. The fight can be avoided by fast traveling to the Stonegarden waypoint. When you try to leave the tomb, all clay sentinels will revive and attack you. You need at least 14 strength or the Sarcophagus "won't budge" The artefact is in the sarcophagus, if your character is a lizard, he/she will recognize the language of demons. There's a treasury under that hatch, use your character with highest lucky charm to loot them. Pull the middle lever until water comes out, then do left, then do right. If you have already touched the levers since stepping on the plate, in some other order, then you need to "reset" the middle lever. Have a party member stand on the pressure plate in the third room, then press the levers (middle-left-right) to reveal a secret hatch. Press these the buttons to open the stone gate.Ĭast Spirit Vision (Learned in Powerful Awakening), you will see three levers on the wall in the second room with the sarcophagus. In the first room of the family crypt, there are two buttons on the wall, you need to get close to find them. Next head to the family crypt and open the door. A single Marksman's Fang will ignore the armor and likely kill her. So if you want to talk to her, you can take her down to a sliver of health, talk, and then un-petrify. Note that she CAN be damaged (and even killed) while she is petrified. If you fight with her she will spawn undead minions, but kill her and they will disappear so just focus her down. ![]() Cast Armor of Frost, or Bless on her inside the crypt to depetrify her and she will talk to you. ![]() ![]() You can get the key from a petrified sourceress, Qanna found in the crypt guarded by the hound (the crypt is close to and directly north of the family crypt and is flanked by two knight statues). Tarquin asked us to retrieve the powerful artefact from the Surrey family crypt.Īt the gate of Stonegarden in Reaper's Coast, Tarquin asks you to investigate a family crypt and retrieve something for him. The numbers 2, 1, and 3 were scribbled in the margins. All In The Family is a Quest in Divinity: Original Sin II.Ī scrap of paper tells of a strange object that drove Johanna Surrey to madness. ![]()
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